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ActivitiesJunior ActivitiesBeginner

Activity: Rover Detective

Coding Skills

SequencingPredictingData

Rover Concepts

UltrasonicIRMotors
Activity: Rover Detective

The Rover can measure how far away things are. Students act as detectives: they guess distances with their eyes and arms, then use Check Front, Check Left and Check Right to measure, predict and compare.

At a Glance

  • Year levels: Years 2–3
  • Time: Two or three 25-minute sessions
  • Blocks: Check Front, Check Left, Check Right, Forward, Turn Left, Turn Right
  • You need: Tape grid with two boxes at least as tall as the Rover, a "wall" of books along the far edge and the right edge, block cards, a detective notebook (below), 1 Rover + 1 iPad per group of 3

What the Numbers Mean

BlockSensorSees
Check FrontUltrasonicA long way (a wall across the room)
Check Left / Check RightInfraredOnly close by, about a ruler's length
  • The numbers are centimetres. Smaller number = closer.
  • Side sensors show their biggest number when nothing is near. If a side reading never changes, move the box closer.

I Can…

  • predict if the number will get bigger or smaller
  • use Check Left and Check Right to find which side is closer
  • record my numbers in a table
  • explain: "A small number means…"

Curriculum (Digital Technologies F–2 and 3–4): exploring digital systems (the Rover's sensors); programs that use input; patterns in data. Also Maths (comparing numbers, measurement) and Science (predicting and recording).

The Tape Grid

The Junior tape grid: 7 × 7 squares, start on D1, boxes on B5 and F3

The Junior tape grid: 7 × 7 squares, start on D1, boxes on B5 and F3

  • Run one Forward and mark how far the Rover goes. That is your square size.
  • Tape a 7 × 7 grid: columns A–G across, rows 1–7 going away from you.
  • Start on D1, facing row 7. Boxes on B5 and F3.
  • Build walls of books just past row 7 and just past column G.

Detective Notebook

Where is the Rover?Which Check?I predict…The number was…
D1Check Front
D3Check Front
D5Check Left
D5Check Right

Warm-Up: Detective Eyes

  • Teacher models. Stand on D1, look at the far wall: "I can't touch it. Two steps closer… now it's nearer."
  • Pairs. The Programmer reads a Check card. The Rover points that way and says "near" or "far".
  • Guess with your body: how many steps to the wall? How many arm-lengths to the box?

Movement break: "Closer or further?" Call "Step forward!" and students shout whether the wall is closer or further.

Predict → Run → Check

  1. Predict: "The number will be bigger / smaller than last time, because…" Write it down.
  2. Run: Rover on D1 facing row 7. Press Play and watch the numbers.
  3. Check: write the real number next to the prediction. Strange number? Walk the cards: where was the Rover, and which way was it facing?

Groups of 3: Programmer (iPad), Tester (Rover), Reporter (notebook). Swap every run.

Steps

1. Near and Far

Near and far: Check Front on D1, Forward twice, Check Front again on D3. The Rover is closer to the wall, so the second number is smaller

Near and far: Check Front on D1, Forward twice, Check Front again on D3. The Rover is closer to the wall, so the second number is smaller

Ask: will the second number be bigger or smaller? (Smaller. The Rover is closer to the wall.)

2. The Mystery Box

The mystery box: Turn Right, Forward twice to F1, Turn Left to face the box on F3, Check Front, Forward to F2, Check Front again

The mystery box: Turn Right, Forward twice to F1, Turn Left to face the box on F3, Check Front, Forward to F2, Check Front again

Both numbers are small; the second is smaller still. Don't add another Forward: it would bump the box!

3. Which Side Is Closer?

Which side is closer: Forward four times to D5, then Check Left towards the box on B5 and Check Right towards the wall past column G

Which side is closer: Forward four times to D5, then Check Left towards the box on B5 and Check Right towards the wall past column G

Predict which number is smaller. The box on B5 is one square away; the wall is three, so Check Left wins. Then try from D3 or F5.

Make It Easier or Harder

  • Easier: Step 1 only, saying "near" and "far" instead of reading numbers.
  • Harder: Check Front after every Forward. What pattern do the numbers make?

Extensions

  • Creep up on the wall: each run, add one Forward and one Check Front. Stop before the wall. (The numbers drop by about the same amount each step.)
  • Upside-down mystery: run one Is Upside Down? block with the Rover flat, then held upside down. How does it know?

Teacher Tips

  • Flat, hard boxes and books work best. Cushions and bags give odd numbers.
  • Young students don't need units. "Smaller number, closer" is enough.
  • A big side number that never changes means nothing is close. That's a discovery, not a bug.

Reflection

  • Thumbs up, sideways or down: "I can predict if the number will get bigger or smaller."
  • Finish the sentence: "The Rover knows how far away things are by…"

Continue Learning

Activity: Bug HuntRelated resourceActivity: Bug HuntA Micromelon Junior debugging activity for Years 1–3. The teacher's programs should park the Rover in the garage on B7, but each one has a bug. Students act them out, spot the bug and fix it.

Activity: Treasure MapRelated resourceActivity: Treasure MapA Micromelon Junior activity for Years 1–3. Students plan a path to buried treasure on a paper map, walk it as the Rover, then code the Rover to reach the treasure without bumping a crate.

The Ultrasonic SensorRelated resourceThe Ultrasonic SensorLearn what the ultrasonic sensor is, how it works, and how to code it on the Micromelon Rover.

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